Fandral
Character Name
Alternate Identities:
Player Name:
Image
CHARACTERISTICS
Val Char Roll Notes
10 STR 11- HTH Damage 2d6 END [2] Lift: 100.0kg (220 lbs)
18 DEX 13- OCV 6 DCV 6
17 CON 12-
14 BODY
12 INT 11- PER Roll 11-
12 EGO 11- ECV: 4
15 PRE 12- PRE Attack: 3d6
12 COM
3/5 PD 3/5 PD (0/2 rPD)
3/5 ED 3/5 ED (0/2 rED)
3 SPD Phases: 4, 8, 12
5 REC
34 END
32 STUN
CHARACTER IMAGE
MOVEMENT
Type Total
Run 6"[12" NC]
Swim 2"[4" NC]
H. Leap 2"
V. Leap 1"
Teleport 12"[12" NC]
DEFENSES
Type Amount
Physical Defense 3/5
Res. Phys. Defense 0/2
Energy Defense 3/5
Res. Energy Defense 0/2
Mental Defense 0
Power Defense 0
ENCUMBRANCE
Equipment Carried: 7.00 kg
Total Weight CarriedDCV/DEX RollMoveEND/Turn
Up to 10 kg-00
10 - 25 kg-10
25 - 50 kg-2-1"1
50 - 75 kg-3-2"2
75 - 90 kg-4-4"3
90 - 100.0kg-5-8"4
 
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels: +2 with Fencing , +1 with DCV (5 Active Points); Limited Power Only with Sweep (-1/2)
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2+v/10; you take 1/3
Move Through 1/2 -v/10 -3 STR+v/6; you take ½ or all
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Lunge 1/2 +1 -2 Weapon +4 DC Strike
Parry 1/2 +2 +2 Block, Abort
Riposte 1/2 +2 +2 Weapon +2 DC Strike, Must Follow Block
Takeaway 1/2 +0 +0 Grab Weapon, 20 STR to take weapon away
Thrust 1/2 +1 +3 Weapon Strike
COMBAT MODIFIERS
Range (M) 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
HIT LOCATION
Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7 (19=Foot)
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Fandral
Alternate Identities:
Player Name:
Image
SKILLS
Roll  Name
+2 with Fencing
+1 with DCV (5 Active Points); Limited Power Only with Sweep (-1/2)
13- Acrobatics
13- Breakfall
13- Climbing
8- Contortionist
12- Conversation
12- Persuasion
13- Riding
12- Charm: Seduction
Two-Weapon Fighting (HTH)
WF: Common Melee Weapons, Common Missile Weapons, Off Hand
11- KS: Fencing
Language: Elven (fluent conversation)
Everyman Skills
8-
1) Acting
8-
2) Concealment
8-
3) Deduction
8-
4) AK: Home Country or Region
5) Language: Common (idiomatic) (4 Active Points)
11-
6) PS: Cooking
8-
7) Shadowing
8-
8) Stealth
 
POWERS
Power END
Acrobatic Charge:
Teleportation 12", Position Shift (29 Active Points); Requires An Acrobatics Skill Roll (-1/2), Limited Power Only to make Half Moves in combat (-1/2), Must Pass Through Intervening Space (-1/4), no Noncombat movement (-1/4)
3
-
EQUIPMENT
Equipment END
Studded Heavy Leather: Armor (2 PD/2 ED) (6 Active Points); Normal Mass (-1), OIF (-1/2), Real Armor (-1/4)
Notes: Not a full suit. Hit Locations 4 and 5 not covered.
0
Rapier: (Total: 35 Active Cost, 13 Real Cost) HKA 1d6+1, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4) (Real Cost: 11) plus +1 with HTH Combat (5 Active Points); OAF (-1), Real Weapon (-1/4), Required Hands One-Handed (-0) (Real Cost: 2) 0
Rapier: (Total: 35 Active Cost, 13 Real Cost) HKA 1d6+1, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4) (Real Cost: 11) plus +1 with HTH Combat (5 Active Points); OAF (-1), Real Weapon (-1/4), Required Hands One-Handed (-0) (Real Cost: 2) 0
MARTIAL ARTS MANEUVERS
Maneuver
Fencing
1) Lunge: 1/2 Phase, +1 OCV, -2 DCV, Weapon +4 DC Strike
2) Parry: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
3) Riposte: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block
4) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 20 STR to take weapon away
5) Thrust: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike
-

Character Name: Fandral
Alternate Identities:
Player Name:
Image
DISADVANTAGES
Disadvantage
Normal Characteristic Maxima
Unluck: 3d6
Dependent NPC: Damsel in Distress of the Week 8- (Normal)
Psychological Limitation: Thrillseeker (Common; Moderate)
Psychological Limitation: Lady's Man (Very Common; Moderate)
Rivalry: Professional (Drinking Buddy's with Thor; Rival is As Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
Hunted: City Guard 11- (Mo Pow; Watching)
Reputation: Lady's Man, 8-
APPEARANCE
Hair Color: Blonde
Eye Color: Brown
Height: 1.45 m : 4' 9"
Weight: 52.00 kg : 115 lbs
DESCRIPTION
BACKGROUND
PERSONALITY
QUOTE
I meant to do that.
POWERS/TACTICS
CAMPAIGN_USE
Character created with Hero Designer (version 20140204) Character exported on Tue, 17 Jun 2014 18:10:05