| Cost |
Powers |
END |
| 5 |
Dwarven Eyes: Nightvision | 0 |
| 2 |
Dwarven Longevity: Life Support (Longevity: 400 Years) | 0 |
| 3 |
Detect Depth Underground and Passage Slope 11- (no Sense Group) | 0 |
|
Dwarven War Art |
| 4 |
1) Side Slash: 1/2 Phase, +0 OCV, +2 DCV, Weapon +2 DC Strike |
| 5 |
2) Ogre-Slaying Strike: 1/2 Phase, +1 OCV, +3 DCV, Weapon Strike |
| 5 |
3) Chop/Smash: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike |
| |
| Equipment |
|
Chainmail: Armor (6 PD/6 ED) (18 Active Points); Normal Mass (-1), OIF (-1/2), Real Armor (-1/4) | 0 |
|
Axe, Small: HKA 1d6+1 (1 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 8 (-1/2), Real Weapon (-1/4) | 0 |
|
Axe, Small: HKA 1d6+1 (1 1/2d6 w/STR), Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), STR Minimum 8 (-1/2), Real Weapon (-1/4) | 0 |
| |
| Talents |
| 3 |
Resistance (3 points) |
| |
| Skills |
| 12 |
+4 with Dwarven War Art |
| 3 |
Analyze: Combat Technique 11- |
| 2 |
KS: Stonework 11- |
| 2 |
KS: Dwarven War Art 11- |
| 1 |
KS: Dwarven War History 8- |
| 4 |
Language: Common (idiomatic) |
| 3 |
Riding 12- |
| 8 |
Survival (Mountain, Underground) 13- |
| 10 |
Two-Weapon Fighting (HTH) |
| 3 |
Tactics 11- |
| 4 |
WF: Common Melee Weapons, Common Missile Weapons |
| 2 |
Weaponsmith (Muscle-Powered HTH) 11- |
|
Everyman Skills |
| 0 |
1) Acting 8- |
| 0 |
2) Climbing 8- |
| 0 |
3) Concealment 8- |
| 0 |
4) Deduction 8- |
| 0 |
5) AK: Dwarfholme (Custom Adder) 11- |
| 0 |
6) KS: Orcish War History 8- |
| 0 |
7) Language: Dwarven (idiomatic) (4 Active Points) |
| 0 |
8) Paramedics 8- |
| 0 |
9) PS: Mercenary (Custom Adder) 11- |
| 0 |
10) Shadowing 8- |
| 0 |
11) Stealth 8- |